Use battle calculators to figure your losses if you are unsure of a base's profitability. Remember, the economy of the base you are attacking, as well as the player's treasury, determines your pillage income, so go for higher econ bases or bases that belong to people you know have been inactive for awhile (and thus have larger treasuries). Those of you who are ahead of the game may have cruisers, you can hit bases with missile turrets using these, and make greater profit. BLOW 'EM UP! You won't need anything bigger than destroyers to wipe out a dozen bases in the first few hours and make thousands of credits. Some will be completely undefended and can be conquered with a scout (known as a "scout tap") others will have 100 or less fleet and crappy defenses like laser turrets. Send scouts or corvettes to the sectors around you and look through them as well as your home sectors, using Snaplinks (a mozilla add-on see wikipedia for more info) to speed things up. If you started at the same time as the other members of your galaxy, you will find a wealth of farms lying about you, farms that will exit protection around the same time you do. This is not to be considered gospel, just a point in the right direction. This may have taken you more than 7 days, if so, that's OK, just read this when you are ready. The following assumes you have 10 bases with level 2 ion turrets and 200 fighters. The following is intended to assist individuals who have finished with the various "10 astros in 7 days" guides and are wondering how to proceed. Well you've all survived thus far, congratulations.
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